From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

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This guide shows youth librarians how to use the appeal of Minecrafta€”a game that many young learners are intensely passionate abouta€”to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. a€c Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning a€c Assists librarians in supporting STEM and STEAM initiatives a€c Offers specific guidance for dozens of hands-on activitiesYou can do this by showing a YouTube video of 3D Printer created by the user ItsJustJumby in Minecraft using Redstone (https://youtu.be/NosYiy NXhzQ). You can also bring in discussion about how they are already designing in 3D whenanbsp;...


Title:From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library
Author: Mary L. Glendening
Publisher:ABC-CLIO - 2016-09-19
ISBN-13:

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